We went hands-on with 'The Expanse: Osiris Reborn', and it's a hard sci-fi 'Mass Effect' successor with show-stealing zero-G sections

The Expanse: Osiris Reborn Captures Hard Sci-Fi Grit in Thrilling Hands-On Demo

Sharing is caring!

We went hands-on with 'The Expanse: Osiris Reborn', and it's a hard sci-fi 'Mass Effect' successor with show-stealing zero-G sections

From Shore Leave to System-Wide Conspiracy (Image Credits: Unsplash)

Floating debris hurtles past as magnetic boots grip the hull of a spinning space station, gunfire echoing in muffled silence. Owlcat Games’ The Expanse: Osiris Reborn thrusts players into such precarious moments early on, blending tense action with the unforgiving physics of its universe.[1][2] This third-person RPG, set amid the fragile alliances of Earth, Mars, and the Belt, draws clear inspiration from Mass Effect while grounding every encounter in realistic sci-fi constraints. Preview builds showcase a mercenary’s desperate escape that feels both familiar and freshly perilous.

From Shore Leave to System-Wide Conspiracy

A Pinkwater Security mercenary arrives at Eros Station for a brief respite, only for a mysterious lockdown to trap everyone inside. The story unfolds from there, pulling players into a conspiracy that spans the solar system and forces them to commandeer the most advanced ship available.[3] Hands-on sessions began with a recap of the Eros disaster, where an unknown substance infected the population, setting a tone of corporate intrigue and human desperation.

Dialogue with station workers revealed layers of exhaustion and gossip, from overworked dispatchers to vendors sharing Belt rumors. Choices in conversations unlocked deeper lore or extra experience, emphasizing how skills like Persuasion shape interactions. Exploration rewarded detours with crafting materials, weapons, and datapads that enriched the world without halting momentum.[4]

Zero-Gravity Combat Redefines the Action

One sequence shifted abruptly to the station’s exterior, where artificial gravity vanished and players relied on magboots to navigate the hull. Enemies sniped from afar, debris from explosions sent foes tumbling into the void, and the rotating station’s horizon wheeled overhead with passing sunlight.[1] This zero-G combat avoided arcade floatiness, instead delivering disorientation through altered movement speeds, weighty particle effects, and sparse cover that demanded precise positioning.

Previews highlighted how muffled audio – vibrations, thuds, and comms chatter – amplified vulnerability, while abilities like shock tethers or nano-swarms added tactical depth. A companion’s pipe explosion hurled mercenaries into space, turning the environment into a weapon. Though one navigation challenge through debris proved frustrating with checkpoint reloads, the overall feel earned praise for authenticity.[4][2]

Inside, cover-based gunplay ramped up with frenetic exchanges against armored foes. Tactical pauses allowed real-time commands to companions, such as targeting weak points or exploiting hazards. Ship support fire occasionally obliterated hangars, adding cinematic spectacle to the brutality.

Companions and Choices Build Lasting Bonds

Players customized captains as Earthers, Martians, or Belters, influencing physiology and dialogue options. Companions like the twin executive officer J provided battlefield support with a shoulder cannon and metaphorical wisdom that contrasted the chaos.[5] Two field allies joined missions, while others hacked systems remotely, demanding quick adaptation to threats.

Relationships evolved through decisions, such as sparing station crew or pursuing riskier paths, which branched missions and hinted at crew loyalty arcs. Skill trees expanded social and combat abilities, unlocking doors, chests, or persuasive edges. Previews noted the human touches – scars, redemptions, hidden motives – that echoed Mass Effect’s relational depth.

Owlcat’s Confident Leap into Third-Person Territory

Owlcat Games, known for isometric RPGs like Pathfinder titles, ventured into cinematic action with Unreal Engine 5 powering smooth performance and detailed industrial aesthetics. Stations brimmed with news broadcasts, rugged attire, and hand-mounted interfaces, faithfully recreating The Expanse’s grounded vibe.[6] Facial animations and lip-sync impressed, though early builds showed minor stutters and animation hitches.

The closed beta, launched April 22, 2026, offers the second mission to founders, building hype ahead of the spring 2027 release on platforms including Steam and Xbox Game Pass day one.[3] Locations like Ganymede and Ceres promise varied biomes, from ruined habitats to tense strongholds.

  • Cover-focused shooting with gadget abilities and companion commands.
  • Real-time tactical pauses for strategic depth.
  • Choice-driven narrative impacting crew and factions.
  • Iconic Expanse sites with skill-influenced exploration.

Early impressions position Osiris Reborn as a worthy heir to BioWare’s legacy, recapturing that sense of a living sci-fi galaxy through sound design and immersive details.[4]

As the solar system’s tensions simmer, The Expanse: Osiris Reborn emerges as a beacon for fans craving narrative weight and visceral spacefaring action. With time to polish its edges, Owlcat could redefine hard sci-fi RPGs for a new era.

About the author
Lucas Hayes

Leave a Comment